


Instalation of PhysX System Software is often required before playing many games that use PhysX Technology. NOTE: Before installing the SDK, you must install the latest PhysX System Software. For information about obtaining source code PhysX SDK's or console versions, email questions to: PhysX Licensing To review the license agreement which governs the use of all Free Licensed binary PhysX SDK versions, please read the End User License Agreement (EULA). This page contains links and valuable information for obtaining the latest Free Licensed version of NVIDIA's binary PhysX SDK. None flatFast objects or large objects.(Click here to return to the PhysX homepage.) NVIDIA PhysX SDK Downloads.Needed for Large timestepFast moving object- Especially over flat tessellated meshes.Using same data so just swap simulationAssuming working at level of Physics ComponentsSimulation backends are different so worth knowing where.DummySimulation lets you turn of dynamics.fake infinite masSoft contactsSurface velocity Messing with Normals or droppingTweaking with geometry informatione.g.Callback use to remove overlapping pairsFiltering that is very specific for a particular frame that is appropriate via collision filter.E.g turn of first x frames of an explosion.by defaultSpeculative Continuous Collision DetectionExpanded AABB with velocity.Data Component describe Physics World Build Physics World builds Collision World used for static queriesThis talk focusing on the Step Physics World which handles dynamic collision detection and responseExport Physics World moves the updating dynamic physics data back to Data Component for other non-physics systems to consume.Created single data protocol for physicsUnity Physics backendDOTS physics data representation and backend.Back at GDC we announced a partnership with Unity to provide greater adoption of Havok Physics to Unity users* Created single data protocol for physics* More adoption of Havok Physics* Complete physics solution for UnityEmphasis cross platformPlatform holders.Back at GDC we announced a partnership with Unity to provide greater adoption of Havok Physics to Unity users* Created single data protocol for physics* More adoption of Havok Physics* Complete physics solution for Unity.Speculative Contacts – Vehicle Use Case.Good enough for this specific use case. Speculative Contacts – Rotate Contact Normals

Speculative Contacts – Against Mesh Triangles.public interface ISimulation : IDisposable Unity Physics – Simulation Pipeline – Solve.Unity Physics – Simulation Pipeline – Narrowphase.

